Adding an example here. It is a simple layout which demonstrates one way of providing Flash File System image into the layout and how to use One Shot Player FFS, awe_ffs_sim.bin is Audio Weaver Flash File System (FFS) generated with BuildFlash.exe utility contains three wave files: bell.wav, Sin_1K.wav and Sin_2K.wav. This layout can run on any target which has significant high amount of heap memory and for sure it will run on AWECoreOS targets. Hope this helps!
12:17pm
Hi M.S,
They work on AWE Core OS as well.
--Karishma
4:57pm
Hi M.S,
Adding an example here. It is a simple layout which demonstrates one way of providing Flash File System image into the layout and how to use One Shot Player FFS, awe_ffs_sim.bin is Audio Weaver Flash File System (FFS) generated with BuildFlash.exe utility contains three wave files: bell.wav, Sin_1K.wav and Sin_2K.wav. This layout can run on any target which has significant high amount of heap memory and for sure it will run on AWECoreOS targets. Hope this helps!
--Karishma
8:34pm
Hi, Karishma
Thank you very much for the useful information!
Sorry if my question was vague, Dose WavePlayerFFS run on AWE Core ?
Do we need AWE Core OS?
Best Regards,
M.S
12:09pm
Hi M.S,
Yes it will work on any target either AWE Core or AWE CoreOS, provided that the target has enough memory to accommodate FFS container (.bin).
--Karishma